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    Class BehaviorEntity.PoolControls

    Repository for functions that can be applied to BehaviorEntities via the behpool-control command, including complex bullets such as lasers and pathers. These functions are applied to the metadata applied to each BehaviorEntity style, rather than the objects themselves.

    Inheritance
    System.Object
    BehaviorEntity.PoolControls
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Danmokou.Behavior
    Assembly: cs.temp.dll.dll
    Syntax
    public static class PoolControls

    Methods

    AllowCull(Boolean)

    Set whether or not a pool can cull bullets that are out of camera range.

    Declaration
    public static BehPF AllowCull(bool cullActive)
    Parameters
    Type Name Description
    System.Boolean cullActive

    True iff camera culling is allowed.

    Returns
    Type Description
    Danmokou.Behavior.BehPF

    Reset()

    Clear the bullet controls on a pool.

    Declaration
    public static BehPF Reset()
    Returns
    Type Description
    Danmokou.Behavior.BehPF

    SoftCullAll(String)

    Unconditionally softcull all bullets in a pool with an automatically-determined cull style.

    Declaration
    public static BehPF SoftCullAll(string targetFormat)
    Parameters
    Type Name Description
    System.String targetFormat

    Base cull style, eg. cwheel

    Returns
    Type Description
    Danmokou.Behavior.BehPF
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