Class FinishPSM
finish
: Child of PhaseSM. When the executing BEH finishes this phase due to timeout (shift-phase) or loss of HP,
runs the child SM on a new inode.
Does not run if the executing BEH is destroyed by a cull command, or goes out of range, or the scene is changed.
Inheritance
System.Object
Danmokou.SM.StateMachine
FinishPSM
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Danmokou.SM
Assembly: cs.temp.dll.dll
Syntax
public class FinishPSM : StateMachine
Constructors
FinishPSM(StateMachine)
Declaration
public FinishPSM(StateMachine state)
Parameters
Type | Name | Description |
---|---|---|
Danmokou.SM.StateMachine | state |
Methods
Start(SMHandoff)
Declaration
public override Task Start(SMHandoff smh)
Parameters
Type | Name | Description |
---|---|---|
Danmokou.SM.SMHandoff | smh |
Returns
Type | Description |
---|---|
Task |
Overrides
Danmokou.SM.StateMachine.Start(Danmokou.SM.SMHandoff)
Trigger(BehaviorEntity, GenCtx, ICancellee)
Declaration
public void Trigger(BehaviorEntity Exec, GenCtx gcx, ICancellee cT)
Parameters
Type | Name | Description |
---|---|---|
BehaviorEntity | Exec | |
GenCtx | gcx | |
ICancellee | cT |