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    Class LoadedStateMachine

    Inheritance
    System.Object
    LoadedStateMachine
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Danmokou.SM
    Assembly: cs.temp.dll.dll
    Syntax
    public class LoadedStateMachine

    Properties

    Preserve

    Declaration
    public bool Preserve { get; set; }
    Property Value
    Type Description
    System.Boolean

    ScriptEF

    Declaration
    public EnvFrame? ScriptEF { get; set; }
    Property Value
    Type Description
    System.Nullable<EnvFrame>

    SM

    Declaration
    public StateMachine SM { get; set; }
    Property Value
    Type Description
    Danmokou.SM.StateMachine
    In This Article
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