Class LoadedStateMachine
Inheritance
System.Object
LoadedStateMachine
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Danmokou.SM
Assembly: cs.temp.dll.dll
Syntax
public class LoadedStateMachine
Properties
Preserve
Declaration
public bool Preserve { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
ScriptEF
Declaration
public EnvFrame? ScriptEF { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<EnvFrame> |
SM
Declaration
public StateMachine SM { get; set; }
Property Value
Type | Description |
---|---|
Danmokou.SM.StateMachine |