Class PatternSM
pattern
: Top-level controller for SMs involving danmaku or level control.
Does not encompass text control (ScriptTSM).
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Danmokou.SM
Assembly: cs.temp.dll.dll
Syntax
public class PatternSM : SequentialSM
Constructors
PatternSM(List<StateMachine>, PatternProperties)
Declaration
public PatternSM(List<StateMachine> states, PatternProperties props)
Parameters
Type | Name | Description |
---|---|---|
List<Danmokou.SM.StateMachine> | states | |
Danmokou.SM.PatternProperties | props |
Properties
Phases
Declaration
public PhaseSM[] Phases { get; }
Property Value
Type | Description |
---|---|
PhaseSM[] |
Props
Declaration
public PatternProperties Props { get; }
Property Value
Type | Description |
---|---|
Danmokou.SM.PatternProperties |
Methods
Start(SMHandoff)
Declaration
public override async Task Start(SMHandoff smh)
Parameters
Type | Name | Description |
---|---|---|
Danmokou.SM.SMHandoff | smh |
Returns
Type | Description |
---|---|
Task |