Class PhaseContext
Inheritance
System.Object
PhaseContext
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: cs.temp.dll.dll
Syntax
public class PhaseContext : SMContext
Constructors
PhaseContext(PatternContext, Int32, PhaseProperties)
Declaration
public PhaseContext(PatternContext pattern, int index, PhaseProperties props)
Parameters
Type |
Name |
Description |
PatternContext |
pattern |
|
System.Int32 |
index |
|
Danmokou.SM.PhaseProperties |
props |
|
Properties
Background
Declaration
public GameObject? Background { get; }
Property Value
Type |
Description |
System.Nullable<GameObject> |
|
BgTransitionIn
Declaration
public SOBgTransition? BgTransitionIn { get; }
Property Value
Type |
Description |
System.Nullable<SOBgTransition> |
|
BgTransitionOut
Declaration
public SOBgTransition? BgTransitionOut { get; }
Property Value
Type |
Description |
System.Nullable<SOBgTransition> |
|
Boss
Declaration
public BossConfig? Boss { get; }
Property Value
Type |
Description |
System.Nullable<BossConfig> |
|
BossPhotoHP
Declaration
public int? BossPhotoHP { get; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
|
Index
Declaration
public int Index { get; }
Property Value
Type |
Description |
System.Int32 |
|
Pattern
Declaration
public PatternContext Pattern { get; }
Property Value
PhaseType
Declaration
public PhaseType? PhaseType { get; }
Property Value
Type |
Description |
System.Nullable<PhaseType> |
|
Props
Declaration
public PhaseProperties Props { get; }
Property Value
Type |
Description |
Danmokou.SM.PhaseProperties |
|
Methods
GetSpellCutin(out GameObject)
Declaration
public bool GetSpellCutin(out GameObject go)
Parameters
Type |
Name |
Description |
GameObject |
go |
|
Returns
Type |
Description |
System.Boolean |
|