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    Class BulletManager.SimpleBulletControls

    Bullet controls for use with the bullet-control SM command. These deal with simple bullets.
    All controls have a cond argument, which is a filtering condition. The control only affects bullets for which the condition is satisfied.

    Inheritance
    System.Object
    BulletManager.SimpleBulletControls
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Danmokou.Danmaku
    Assembly: cs.temp.dll.dll
    Syntax
    public static class SimpleBulletControls

    Methods

    Batch(ExPred, BulletManager.exBulletControl[])

    Batch several controls together under a single condition.
    This is useful primarily when restyle or cull is combined with other conditions.

    Declaration
    public static BulletManager.exBulletControl Batch(ExPred cond, BulletManager.exBulletControl[] over)
    Parameters
    Type Name Description
    ExPred cond
    Danmokou.Danmaku.BulletManager.exBulletControl[] over
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    BatchP(Int32, ExPred, BulletManager.exBulletControl[])

    Batchp several controls together under a single condition.
    Also, manually set the priority value. (Note that using BatchP instead of Batch can cause severe bugs when cull-based commands are moved outside out of their standard processing block.)
    This is useful primarily when restyle or cull is combined with other conditions.

    Declaration
    public static BulletManager.exBulletControl BatchP(int priority, ExPred cond, BulletManager.exBulletControl[] over)
    Parameters
    Type Name Description
    System.Int32 priority
    ExPred cond
    Danmokou.Danmaku.BulletManager.exBulletControl[] over
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Copy(String, ExPred)

    Copy a bullet into another pool. A new ID will be given to the new bullet.

    Declaration
    public static BulletManager.exBulletControl Copy(string style, ExPred cond)
    Parameters
    Type Name Description
    System.String style

    Copied style

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    CopyNull(String, ExPred)

    Copy (nondestructively) a bullet into another pool, with no movement.
    If the style is null or empty, then will instead spawn a bullet.

    Declaration
    public static BulletManager.exBulletControl CopyNull(string style, ExPred cond)
    Parameters
    Type Name Description
    System.String style

    Copied style

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Cull(ExPred)

    Destroy bullets.

    Declaration
    public static BulletManager.exBulletControl Cull(ExPred cond)
    Parameters
    Type Name Description
    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    DT(ExBPY, ExPred)

    Add to the time of bullets.

    Declaration
    public static BulletManager.exBulletControl DT(ExBPY by, ExPred cond)
    Parameters
    Type Name Description
    ExBPY by

    Delta time

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    DX(ExBPY, ExPred)

    Add to the x-position of bullets. Useful for teleporting around the sides.

    Declaration
    public static BulletManager.exBulletControl DX(ExBPY by, ExPred cond)
    Parameters
    Type Name Description
    ExBPY by

    Delta position

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    DY(ExBPY, ExPred)

    Add to the y-position of bullets. Useful for teleporting around the sides.

    Declaration
    public static BulletManager.exBulletControl DY(ExBPY by, ExPred cond)
    Parameters
    Type Name Description
    ExBPY by

    Delta position

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Exec<T>(Func<TExArgCtx, TEx<T>>, ExPred)

    Run some code on bullets that pass the condition.

    Declaration
    public static BulletManager.exBulletControl Exec<T>(Func<TExArgCtx, TEx<T>> code, ExPred cond)
    Parameters
    Type Name Description
    System.Func<TExArgCtx, TEx<T>> code
    ExPred cond
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl
    Type Parameters
    Name Description
    T

    FlipX(ExPred)

    Flip the X-velocity of bullets. Use FlipXGT(ExBPY, ExPred), etc instead for flipping against walls.

    Declaration
    public static BulletManager.exBulletControl FlipX(ExPred cond)
    Parameters
    Type Name Description
    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    FlipXGT(ExBPY, ExPred)

    Flip the x-velocity and x-position of bullets around a wall on the right.

    Declaration
    public static BulletManager.exBulletControl FlipXGT(ExBPY wall, ExPred cond)
    Parameters
    Type Name Description
    ExBPY wall

    X-position of wall

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    FlipXLT(ExBPY, ExPred)

    Flip the x-velocity and x-position of bullets around a wall on the left.

    Declaration
    public static BulletManager.exBulletControl FlipXLT(ExBPY wall, ExPred cond)
    Parameters
    Type Name Description
    ExBPY wall

    X-position of wall

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    FlipY(ExPred)

    Flip the Y-velocity of bullets. Use FlipXGT(ExBPY, ExPred), etc instead for flipping against walls.

    Declaration
    public static BulletManager.exBulletControl FlipY(ExPred cond)
    Parameters
    Type Name Description
    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    FlipYGT(ExBPY, ExPred)

    Flip the y-velocity and y-position of bullets around a wall on the top.

    Declaration
    public static BulletManager.exBulletControl FlipYGT(ExBPY wall, ExPred cond)
    Parameters
    Type Name Description
    ExBPY wall

    Y-position of wall

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    FlipYLT(ExBPY, ExPred)

    Flip the y-velocity and y-position of bullets around a wall on the bottom.

    Declaration
    public static BulletManager.exBulletControl FlipYLT(ExBPY wall, ExPred cond)
    Parameters
    Type Name Description
    ExBPY wall

    Y-position of wall

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Force(ExPred, VTP)

    Add external velocity to bullets. Note that position-based movement (offset, polar) will probably not work properly with this.

    Declaration
    public static BulletManager.exBulletControl Force(ExPred cond, VTP path)
    Parameters
    Type Name Description
    ExPred cond

    Filter condition

    VTP path

    External velocity

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Freeze(ExPred)

    Freeze an object. It will still collide but it will not move.
    Note: the semantics of this are slightly different from BehCF.Freeze. This function will run the update loop with a deltaTime of zero, so offset-based movement functions dependent on public hoisting may still cause movements.

    Declaration
    public static BulletManager.exBulletControl Freeze(ExPred cond)
    Parameters
    Type Name Description
    ExPred cond
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    OnCollide(ExPred, StateMachine)

    When a bullet collides, if the condition is true, spawn an iNode at the position and run an SM on it.

    Declaration
    public static BulletManager.exBulletControl OnCollide(ExPred cond, StateMachine target)
    Parameters
    Type Name Description
    ExPred cond
    StateMachine target
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    ProcEvent<T>(String, Func<TExArgCtx, TEx<T>>, ExPred)

    Execute an event if the condition is satisfied.

    Declaration
    public static BulletManager.exBulletControl ProcEvent<T>(string ev, Func<TExArgCtx, TEx<T>> val, ExPred cond)
    Parameters
    Type Name Description
    System.String ev
    System.Func<TExArgCtx, TEx<T>> val
    ExPred cond
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl
    Type Parameters
    Name Description
    T

    ProcEvent0<T>(String, ExPred)

    Execute a unit event if the condition is satisfied.

    Declaration
    public static BulletManager.exBulletControl ProcEvent0<T>(string ev, ExPred cond)
    Parameters
    Type Name Description
    System.String ev
    ExPred cond
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl
    Type Parameters
    Name Description
    T

    Restyle(String, ExPred)

    Change the style of bullets, ie. transfer the bullet to another pool.

    Declaration
    public static BulletManager.exBulletControl Restyle(string target, ExPred cond)
    Parameters
    Type Name Description
    System.String target

    New style

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    RestyleEffect(String, String, ExPred)

    Restyle a bullet and summon a softcull effect.
    If the softcull style is null or empty, then will instead spawn a cull bullet.

    Declaration
    public static BulletManager.exBulletControl RestyleEffect(string copyStyle, string softcullStyle, ExPred cond)
    Parameters
    Type Name Description
    System.String copyStyle

    Copied style

    System.String softcullStyle

    Softcull style

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    SaveF((ReflectEx.Hoist<Single> target, UncompiledCode<Single> indexer, UncompiledCode<Single> valuer)[], ExPred)

    Save float values in public data hoisting.
    Note: This is automatically called by the GuideEmpty function. You should not need to use this yourself.

    Declaration
    public static BulletManager.exBulletControl SaveF((ReflectEx.Hoist<float> target, UncompiledCode<float> indexer, UncompiledCode<float> valuer)[] targets, ExPred cond)
    Parameters
    Type Name Description
    System.ValueTuple<ReflectEx.Hoist<System.Single>, UncompiledCode<System.Single>, UncompiledCode<System.Single>>[] targets

    Several target, index, value tuples to save

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    SaveV2((ReflectEx.Hoist<Vector2> target, UncompiledCode<Single> indexer, UncompiledCode<Vector2> valuer)[], ExPred)

    Save vector2 values in public data hoisting.
    Note: This is automatically called by the GuideEmpty function. You should not need to use this yourself.

    Declaration
    public static BulletManager.exBulletControl SaveV2((ReflectEx.Hoist<Vector2> target, UncompiledCode<float> indexer, UncompiledCode<Vector2> valuer)[] targets, ExPred cond)
    Parameters
    Type Name Description
    System.ValueTuple<ReflectEx.Hoist<Vector2>, UncompiledCode<System.Single>, UncompiledCode<Vector2>>[] targets

    Several target, index, value tuples to save

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    SFX(String, ExPred)

    Create a sound effect.

    Declaration
    public static BulletManager.exBulletControl SFX(string sfx, ExPred cond)
    Parameters
    Type Name Description
    System.String sfx

    Sound effect

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Slowdown(ExBPY, ExPred)

    Change the throttling of bullets.

    Declaration
    public static BulletManager.exBulletControl Slowdown(ExBPY by, ExPred cond)
    Parameters
    Type Name Description
    ExBPY by

    Speedup ratio (1 = no effect, 2 = twice as fast, 0 = frozen, -1 = backwards)

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    SM(ExPred, StateMachine)

    If the condition is true, spawn an iNode at the position and run an SM on it.

    Declaration
    public static BulletManager.exBulletControl SM(ExPred cond, StateMachine target)
    Parameters
    Type Name Description
    ExPred cond
    StateMachine target
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Softcull(String, ExPred)

    Change the bullets into a softcull-type bullet rather than destroying them directly. Also leaves behind an afterimage of the bullet as it gets deleted in a .

    Declaration
    public static BulletManager.exBulletControl Softcull(string target, ExPred cond)
    Parameters
    Type Name Description
    System.String target

    New style. Can be null or _ to skip the copying and only do the culled afterimage.

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Softcull_noexpr(SoftcullProperties, String, Pred)

    Softcull(String, ExPred) but without expressions. Used internally for runtime bullet controls.

    Declaration
    public static BulletManager.cBulletControl Softcull_noexpr(SoftcullProperties props, string target, Pred cond)
    Parameters
    Type Name Description
    SoftcullProperties props
    System.String target
    Pred cond
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.cBulletControl

    Time(ExBPY, ExPred)

    Set the time of bullets.

    Declaration
    public static BulletManager.exBulletControl Time(ExBPY time, ExPred cond)
    Parameters
    Type Name Description
    ExBPY time

    Time to set

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    UpdateF((String target, ExBPY valuer)[], ExPred)

    Update existing float values in the private data hoisting for the bullet.

    Declaration
    public static BulletManager.exBulletControl UpdateF((string target, ExBPY valuer)[] targets, ExPred cond)
    Parameters
    Type Name Description
    System.ValueTuple<System.String, ExBPY>[] targets
    ExPred cond
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    UpdateV2((String target, ExTP valuer)[], ExPred)

    Update existing V2 values in the private data hoisting for the bullet.

    Declaration
    public static BulletManager.exBulletControl UpdateV2((string target, ExTP valuer)[] targets, ExPred cond)
    Parameters
    Type Name Description
    System.ValueTuple<System.String, ExTP>[] targets
    ExPred cond
    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    X(ExBPY, ExPred)

    Set the x-position of bullets.

    Declaration
    public static BulletManager.exBulletControl X(ExBPY x, ExPred cond)
    Parameters
    Type Name Description
    ExBPY x

    C value

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl

    Y(ExBPY, ExPred)

    Set the y-position of bullets.

    Declaration
    public static BulletManager.exBulletControl Y(ExBPY y, ExPred cond)
    Parameters
    Type Name Description
    ExBPY y

    Y value

    ExPred cond

    Filter condition

    Returns
    Type Description
    Danmokou.Danmaku.BulletManager.exBulletControl
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