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    Class SoftcullProperties

    Inheritance
    System.Object
    SoftcullProperties
    Implements
    System.IEquatable<SoftcullProperties>
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Danmokou.SM
    Assembly: cs.temp.dll.dll
    Syntax
    public class SoftcullProperties : IEquatable<SoftcullProperties>

    Constructors

    SoftcullProperties(String, String)

    Declaration
    public SoftcullProperties(string target, string dflt)
    Parameters
    Type Name Description
    System.String target
    System.String dflt

    SoftcullProperties(Vector2, Single, Single, Single, String, String)

    Declaration
    public SoftcullProperties(Vector2 center, float advance, float minDist, float maxDist, string target = null, string dflt = null)
    Parameters
    Type Name Description
    Vector2 center
    System.Single advance
    System.Single minDist
    System.Single maxDist
    System.String target
    System.String dflt

    Properties

    advance

    Declaration
    public float advance { get; set; }
    Property Value
    Type Description
    System.Single

    autocullTarget

    The target style to which bullets will be converted. If null, bullets will only fade out.

    Declaration
    public string autocullTarget { get; set; }
    Property Value
    Type Description
    System.String

    center

    Declaration
    public Vector2 center { get; }
    Property Value
    Type Description
    Vector2

    DefaultPool

    Declaration
    public string DefaultPool { get; }
    Property Value
    Type Description
    System.String

    maxDist

    Declaration
    public float maxDist { get; }
    Property Value
    Type Description
    System.Single

    minDist

    Declaration
    public float minDist { get; }
    Property Value
    Type Description
    System.Single

    SendBWToColor

    If true, /b and /w styles will be converted to / styles. This is only used for end-of-phase clears, which prioritize the uniformity over the accuracy.
    (Irrelevant if autocullTarget is null.)

    Declaration
    public bool SendBWToColor { get; set; }
    Property Value
    Type Description
    System.Boolean

    UseFlakeItems

    True iff the cleared bullets should be converted to flake items that grant the player extra points.

    Declaration
    public bool UseFlakeItems { get; set; }
    Property Value
    Type Description
    System.Boolean

    Methods

    AdvanceTime(Vector2)

    Declaration
    public float AdvanceTime(Vector2 location)
    Parameters
    Type Name Description
    Vector2 location
    Returns
    Type Description
    System.Single

    Implements

    System.IEquatable<T>
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