Class SoftcullProperties
Inheritance
System.Object
SoftcullProperties
Implements
System.IEquatable<SoftcullProperties>
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Danmokou.SM
Assembly: cs.temp.dll.dll
Syntax
public class SoftcullProperties : IEquatable<SoftcullProperties>
Constructors
SoftcullProperties(String, String)
Declaration
public SoftcullProperties(string target, string dflt)
Parameters
Type | Name | Description |
---|---|---|
System.String | target | |
System.String | dflt |
SoftcullProperties(Vector2, Single, Single, Single, String, String)
Declaration
public SoftcullProperties(Vector2 center, float advance, float minDist, float maxDist, string target = null, string dflt = null)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | center | |
System.Single | advance | |
System.Single | minDist | |
System.Single | maxDist | |
System.String | target | |
System.String | dflt |
Properties
advance
Declaration
public float advance { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
autocullTarget
The target style to which bullets will be converted. If null, bullets will only fade out.
Declaration
public string autocullTarget { get; set; }
Property Value
Type | Description |
---|---|
System.String |
center
Declaration
public Vector2 center { get; }
Property Value
Type | Description |
---|---|
Vector2 |
DefaultPool
Declaration
public string DefaultPool { get; }
Property Value
Type | Description |
---|---|
System.String |
maxDist
Declaration
public float maxDist { get; }
Property Value
Type | Description |
---|---|
System.Single |
minDist
Declaration
public float minDist { get; }
Property Value
Type | Description |
---|---|
System.Single |
SendBWToColor
If true, /b and /w styles will be converted to / styles.
This is only used for end-of-phase clears, which prioritize the uniformity over the accuracy.
(Irrelevant if autocullTarget is null.)
Declaration
public bool SendBWToColor { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
UseFlakeItems
True iff the cleared bullets should be converted to flake items that grant the player extra points.
Declaration
public bool UseFlakeItems { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
AdvanceTime(Vector2)
Declaration
public float AdvanceTime(Vector2 location)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | location |
Returns
Type | Description |
---|---|
System.Single |
Implements
System.IEquatable<T>