• What is Danmokou?
  • First-Time Setup
  • Changelog
  • References
    • Bullet Styles
    • How to Add Stuff
    • Parsing Rules
    • Abstractions
    • UI Design Document
    • Player Firing Conventions
    • Pitfalls and Warnings
    • A Primer on Color Blending Oddities
    • IL2CPP/AoT Support
  • References (Advanced)
    • Shader Features
    • Resolution and Rendering
    • Math Documentation
  • BDSL2 Language Guide
    • 01 - Language Introduction
    • 02 - StateMachine Handling
  • Basic Tutorials
    • 01 - The First Bullet
    • 02 - Bullet Controls
    • 03 - Danmokou Chimera
    • 04 - Pathers, Lasers, and Summons
    • 05 - Difficulty Controls
    • 06 - Danmokou's Design Philosophy
    • 07 - What's in a Script?
    • 08 - Empty-Guided Fires
    • 09 - Repeater Modifiers
    • 10 - Boss Configuration
    • 11 - Stages and Campaigns
  • Suzunoya (Visual Novel Engine) Tutorials
    • Introduction